Game of Twelve Lines, an Ancient Roman version of Backgammon |
The big challenge for online students is motivation and persistence. I'm trying to think about how I can design a course that recognizes and addresses this. I have some basic ideas: students can earn "laurel wreaths" (or whatever) for things like completing a module within a certain time frame; for persisting on mastery quizzes until they get 100%; for doing practice questions; etc. They can also be awarded wreaths for particularly good free response answers; for answering another student's question on Piazza, etc. A particularly impressive exam performance might earn them some sort of badge. I can imagine allowing them to trade in some number of these for points on an exam. What I'm struggling with is how to tie these parts together into a coherent whole. I will be looking around for models. Have you ever built this kind of incentive structure into your online class? Can you suggest something useful for me to look at or read? Do you have ideas you are willing to share with me? This is very much an experiment and I'd be very appreciative of any advice or suggestions. I don't want it to overshadow the course itself; the idea is, really, just to add a bit of a fun element for a group of students who will, for the most part, be working on the course asychronously (though I can imagine having some live events, like a kind of quiz bowl before the midterm exams). Please comment with any ideas, suggestions, things to avoid, whatever!
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